-- card: 3349 from stack: in.1 ะตะตะตะต -- bmap block id: 6557 -- flags: 4000 -- background id: 2264 -- name: Rules -- part 1 (field) -- low flags: 01 -- high flags: 0007 -- rect: left=252 top=28 right=299 bottom=505 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: -- part 10 (button) -- low flags: 00 -- high flags: 0004 -- rect: left=402 top=303 right=326 bottom=431 -- title width / last selected line: 0 -- icon id / first selected line: 15420 / 15420 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp go prev card end mouseUp -- part 11 (button) -- low flags: 00 -- high flags: 0004 -- rect: left=434 top=303 right=326 bottom=463 -- title width / last selected line: 0 -- icon id / first selected line: 16560 / 16560 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp go next card end mouseUp -- part 12 (button) -- low flags: 00 -- high flags: 0004 -- rect: left=467 top=303 right=326 bottom=495 -- title width / last selected line: 0 -- icon id / first selected line: 6720 / 6720 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp go card "Welcome" end mouseUp -- part contents for card part 1 ----- text ----- Perquackey can have any number of players. Each player alternates forming as many words as possible in 3 minutes with the letter cubes. Only five words of the same length are allowed per turn. That is, five three letter words, five four letter words, and so on. Words can be made in any order--it is not necessary to complete one group before going on to the next. If you use the singular form of a word, you cannot also add an "s" to make the plural form. However, "es" and other plural forms are allowed. A player becomes "vulnerable" upon reaching 2000 points. At this point, three extra cubes may be used. In addition, if the player scores less then 500 points on a turn, a penalty of 500 points is imposed. Even if the score subsequently dips below 2000, the player remains vulnerable. The first player to reach 5000 points wins, even if not all players have taken their turns.